Half the fun of going out is getting to know someone new, so allow yourself to let that happen organically." —Oliver B."Please don't compare us to your exes—out loud or even in your head.
Sometimes horror stories about them can make for fun discussion, but don't ever bring your ex into the conversation if it's not called for.
When the game ends, the player either loses the game if he failed to properly win over any of the girls, or "finishes" one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love.
This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending.
"Please don't assume we're going to the nicest restaurant in the city because I won't take you there.
I'll take you to a dive bar with amazing burgers to see how you react.
, are a video game subgenre of simulation games, usually Japanese, with romantic elements.
They are also sometimes put under the category of neoromance.
Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.
The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue.
The game lasts for a fixed period of game time, such as one month or three years.
There are also Girls' Love games, which focus on female/female relationships, and Boys' Love games, which focus on male/male pairings.
There are many variations on this theme: high-school romances are the most common, but a dating sim may also take place in a fantasy setting and involve such challenges as defending one's girl from monsters.