Chapter 5: "The Slave Trenches of Hakotep" By Michael Kortes Entrenched in Peril The Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati!The heroes return to Wati to defend it against this menace, only to discover that the attack is just the preface to a larger invasion of Osirion, controlled from Hakotep’s own flying tomb.
However it's actually possible for the PCs to surrender and be lead directly to the commander of the flying pyramid to be judged, thus bypassing most of the traps of the complex.Tef-Naju's disposition towards the PCs will be greatly affected by the choices that they make as they explore the Slave Trenches.7) Interesting Adversaries: Aside from Tef-Naju, the PCs can interact and potentially even make deals with a number of adversaries in this adventure.Likes 1) Best Hook in the AP: Flying pyramid shows up over Wati demanding the PCs turn themselves in or it will destroy the city. This hook still doesn't necessarily work with PCs as tomb raiders hook from the beginning of the AP but most PCs would feel responsible for causing this given that it's directly related to them killing the BBEG in the last book.2) The Five-Pointed Sun: In the first part of the adventure, the adventurers must confront the master of The Five-Pointed Sun pyramid flying above the city of Wati.) 9) And the award for the Best Trap of the AP goes to: Telekinetic Enucleation Trap.Let me quote my favorite section "The telekinetic forces attempt to forcibly pluck eyes from sockets - on a success, the eyes drop to the ground and roll down the sloped floor toward area H5." I like that this adventure also features some non-standard traps such as the Haunted Items that can lead to some of the PCs becoming possessed.This is full of possibilities and significantly increases the meaningfulness of the first dungeon-crawl.5) The Slave Trenches: In the next part of the adventure, the adventurers travel to the Slave Trenches of Hakotep which are the key to bringing down the flying pyramid of Hakotep.Many of these encounters are optional but serve to give the PCs a glimpse about what life was like in ancient times or further underline the magical might of their creator, Hakotep.For example, the Obsidian Figurines in the Lantern Vault can allow the adventurers to get an advantage against several of the guardians that Hakotep bound to the Slave Trenches, while in The Hall of Crawling Thoughts, the PCs can risk consuming some psychic centipedes to gain perspective (and bonuses) related to the ancient world (but woe to the PC who would gorge himself on psychic centipedes!Jeshura, a div who betrayed Hakotep, could become another unlikely ally in the PCs quest to bring down the Sky Pharaoh.8) Awe-inspiring items and surroundings: In a similar vein to the Scrivener's Wall, the Slave Trenches contain many fascinating artifacts that the PCs get a chance to play with.I also like the teleportation trap in the Guardian Vault that can lead to one of the party members being split from the rest of the group.